This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300101
name[癒しの満月]及川雫
chara_id253
rarity5
attribute3
title_flag1
evolution_id300102
series_id300101
pose3
place51
evolution_type9
album_id2530030
open_story_id937
open_dress_id0
skill_id300101
leader_skill_id34
grow_type1
hp_min35
vocal_min2410
dance_min1216
visual_min1501
hp_max35
vocal_max4635
dance_max2338
visual_max2886
bonus_hp2
bonus_vocal232
bonus_dance117
bonus_visual145
solo_live1001
star_lesson_type3
disp_order223
charachara_data_t(chara_id=253, name='及川雫', name_kana='おいかわしずく', age=16, home_town=22, height=170, weight=56, body_size_1=105, body_size_2=64, body_size_3=92, birth_month=6, birth_day=3, constellation=1008, blood_type=2004, hand=3003, favorite='乳搾り、トラクターの運転', voice='のぐちゆり', model_height_id=2, model_weight_id=0, model_bust_id=4, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300071, bus_vo_value=1822, bus_da_value=1211, bus_vi_value=4658, kanji_spaced='及川 雫', kana_spaced='おいかわ しずく', conventional='Oikawa Shizuku', valist=[])
has_spreadTrue
has_signFalse
name_only及川雫
title癒しの満月
skillskill_data_t(id=300101, skill_name='乳白色の効能', explain='15秒毎、中確率でしばらくの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=15, value=1, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fda4d29ea60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fda4d29e9d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5127
overall_max9859
overall_bonus494
valist[]
best_stat3