This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300111
name[Orange Sapphire]城ヶ崎美嘉
chara_id267
rarity5
attribute3
title_flag1
evolution_id300112
series_id300111
pose5
place65
evolution_type9
album_id2670050
open_story_id1048
open_dress_id0
skill_id300111
leader_skill_id35
grow_type1
hp_min35
vocal_min1258
dance_min2475
visual_min1550
hp_max35
vocal_max2420
dance_max4759
visual_max2980
bonus_hp2
bonus_vocal121
bonus_dance238
bonus_visual149
solo_live0
star_lesson_type3
disp_order261
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=267, name='城ヶ崎美嘉', name_kana='じょうがさきみか', age=17, home_town=54, height=162, weight=43, body_size_1=80, body_size_2=56, body_size_3=82, birth_month=11, birth_day=12, constellation=1009, blood_type=2003, hand=3002, favorite='カラオケ', voice='佳村はるか', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300027, bus_vo_value=4641, bus_da_value=1500, bus_vi_value=1550, special_type=0, kanji_spaced='城ヶ崎 美嘉', kana_spaced='じょうがさき みか', conventional='Jougasaki Mika', valist=[])
has_spreadTrue
has_signFalse
name_only城ヶ崎美嘉
titleOrange Sapphire
skillskill_data_t(id=300111, skill_name='オレンジ★キッス', explain='7秒毎、中確率で少しの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=115, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5283
overall_max10159
overall_bonus508
valist[]
best_stat2