This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300129
name村上巴
chara_id293
rarity3
attribute3
title_flag0
evolution_id300130
series_id300129
pose1
place1
evolution_type6
album_id2930010
open_story_id1198
open_dress_id0
skill_id300129
leader_skill_id11
grow_type1
hp_min25
vocal_min2229
dance_min1379
visual_min1115
hp_max25
vocal_max3778
dance_max2338
visual_max1889
bonus_hp2
bonus_vocal189
bonus_dance117
bonus_visual95
solo_live0
star_lesson_type2
disp_order323
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=293, name='村上巴', name_kana='むらかみともえ', age=13, home_town=47, height=146, weight=37, body_size_1=74, body_size_2=53, body_size_3=76, birth_month=1, birth_day=3, constellation=1007, blood_type=2001, hand=3001, favorite='演歌、将棋', voice='花井美春', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=3, base_card_id=300129, bus_vo_value=815, bus_da_value=2223, bus_vi_value=4653, special_type=0, kanji_spaced='村上 巴', kana_spaced='むらかみ ともえ', conventional='Murakami Tomoe', valist=[])
has_spreadFalse
has_signFalse
name_only村上巴
titleNone
skillskill_data_t(id=300129, skill_name='女の意地', explain='6秒毎、低確率で少しの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=108, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=11, name='パッションボイス', explain='パッションアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4723
overall_max8005
overall_bonus401
valist[]
best_stat3