This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300143
name[硬派乙女]向井拓海
chara_id280
rarity5
attribute3
title_flag1
evolution_id300144
series_id300143
pose3
place95
evolution_type9
album_id2800030
open_story_id1255
open_dress_id0
skill_id300143
leader_skill_id36
grow_type1
hp_min35
vocal_min1527
dance_min1251
visual_min2390
hp_max35
vocal_max2937
dance_max2405
visual_max4597
bonus_hp2
bonus_vocal147
bonus_dance121
bonus_visual230
solo_live1001
star_lesson_type3
disp_order337
charachara_data_t(chara_id=280, name='向井拓海', name_kana='むかいたくみ', age=18, home_town=8, height=163, weight=53, body_size_1=95, body_size_2=60, body_size_3=87, birth_month=8, birth_day=7, constellation=1011, blood_type=2001, hand=3001, favorite='バイクいじり', voice='原優子', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300105, bus_vo_value=3576, bus_da_value=2809, bus_vi_value=3870, kanji_spaced='向井 拓海', kana_spaced='むかい たくみ', conventional='Mukai Takumi', valist=[])
has_spreadTrue
has_signFalse
name_only向井拓海
title硬派乙女
skillskill_data_t(id=300143, skill_name='姉御スマイル', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7f3765e9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f7f3765e950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5168
overall_max9939
overall_bonus498
valist[]
best_stat1