This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300145
name難波笑美
chara_id291
rarity3
attribute3
title_flag0
evolution_id300146
series_id300145
pose1
place1
evolution_type6
album_id2910010
open_story_id1269
open_dress_id0
skill_id300145
leader_skill_id11
grow_type1
hp_min25
vocal_min2208
dance_min1131
visual_min1389
hp_max25
vocal_max3743
dance_max1917
visual_max2355
bonus_hp2
bonus_vocal188
bonus_dance96
bonus_visual118
solo_live0
star_lesson_type2
disp_order345
charachara_data_t(chara_id=291, name='難波笑美', name_kana='なんばえみ', age=17, home_town=4, height=158, weight=45, body_size_1=82, body_size_2=56, body_size_3=80, birth_month=5, birth_day=1, constellation=1001, blood_type=2004, hand=3001, favorite='お笑いライブ巡り、モノマネ', voice='伊達朱里紗', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300145, bus_vo_value=2320, bus_da_value=683, bus_vi_value=4689, kanji_spaced='難波 笑美', kana_spaced='なんば えみ', conventional='Nanba Emi', valist=[])
has_spreadFalse
has_signFalse
name_only難波笑美
titleNone
skillskill_data_t(id=300145, skill_name='ツッコミキャラ', explain='9秒毎、低確率でかなりの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=110, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa22bfe4ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fa22bfe4e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=11, name='パッションボイス', explain='パッションアイドルのボーカルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4728
overall_max8015
overall_bonus402
valist[]
best_stat3