This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300151
name[ハッピーホイップ]赤城みりあ
chara_id243
rarity7
attribute3
title_flag1
evolution_id300152
series_id300151
pose5
place108
evolution_type12
album_id2430050
open_story_id1361
open_dress_id3003
skill_id300151
leader_skill_id59
grow_type1
hp_min40
vocal_min1449
dance_min1745
visual_min2642
hp_max40
vocal_max3018
dance_max3635
visual_max5505
bonus_hp2
bonus_vocal151
bonus_dance182
bonus_visual276
solo_live1001
star_lesson_type4
disp_order363
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=243, name='赤城みりあ', name_kana='あかぎみりあ', age=11, home_town=1, height=140, weight=36, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=4, birth_day=14, constellation=1002, blood_type=2003, hand=3002, favorite='おしゃべり', voice='黒沢ともよ', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300013, bus_vo_value=4673, bus_da_value=2278, bus_vi_value=740, special_type=0, kanji_spaced='赤城 みりあ', kana_spaced='あかぎ みりあ', conventional='Akagi Miria', valist=[])
has_spreadTrue
has_signTrue
name_only赤城みりあ
titleハッピーホイップ
skillskill_data_t(id=300151, skill_name='ドレミファステップ', explain='9秒毎、高確率で少しの間、COMBOボーナス18%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=118, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5836
overall_max12158
overall_bonus609
valist[]
best_stat1