This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300157
name三好紗南
chara_id289
rarity3
attribute3
title_flag0
evolution_id300158
series_id300157
pose1
place1
evolution_type6
album_id2890010
open_story_id1431
open_dress_id0
skill_id300157
leader_skill_id23
grow_type1
hp_min25
vocal_min1607
dance_min1622
visual_min1696
hp_max25
vocal_max2724
dance_max2749
visual_max2874
bonus_hp2
bonus_vocal137
bonus_dance138
bonus_visual144
solo_live0
star_lesson_type2
disp_order401
charachara_data_t(chara_id=289, name='三好紗南', name_kana='みよしさな', age=14, home_town=36, height=149, weight=39, body_size_1=75, body_size_2=56, body_size_3=80, birth_month=6, birth_day=25, constellation=1012, blood_type=2002, hand=3001, favorite='TVゲーム・夜更かし', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300157, bus_vo_value=4085, bus_da_value=2643, bus_vi_value=3526, kanji_spaced='三好 紗南', kana_spaced='みよし さな', conventional='Miyoshi Sana', valist=[])
has_spreadFalse
has_signFalse
name_only三好紗南
titleNone
skillskill_data_t(id=300157, skill_name='ゲーマー思考', explain='11秒毎、低確率でしばらくの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=1, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f9c4f3f06a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f9c4f3f0620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=23, name='パッションアビリティ', explain='パッションアイドルの特技発動確率15%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=15, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4925
overall_max8347
overall_bonus419
valist[]
best_stat5