This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300161
name[浪速の派手娘]難波笑美
chara_id291
rarity5
attribute3
title_flag1
evolution_id300162
series_id300161
pose3
place119
evolution_type9
album_id2910030
open_story_id1407
open_dress_id0
skill_id300161
leader_skill_id38
grow_type1
hp_min78
vocal_min1953
dance_min1667
visual_min1609
hp_max78
vocal_max3756
dance_max3205
visual_max3095
bonus_hp4
bonus_vocal188
bonus_dance161
bonus_visual155
solo_live1001
star_lesson_type3
disp_order393
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=291, name='難波笑美', name_kana='なんばえみ', age=17, home_town=4, height=158, weight=45, body_size_1=82, body_size_2=56, body_size_3=80, birth_month=5, birth_day=1, constellation=1001, blood_type=2004, hand=3001, favorite='お笑いライブ巡り、モノマネ', voice='伊達朱里紗', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300145, bus_vo_value=2320, bus_da_value=683, bus_vi_value=4689, special_type=0, kanji_spaced='難波 笑美', kana_spaced='なんば えみ', conventional='Nanba Emi', valist=[])
has_spreadTrue
has_signFalse
name_only難波笑美
title浪速の派手娘
skillskill_data_t(id=300161, skill_name='浪速ノリ', explain='14秒毎、中確率でしばらくの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=14, value=3, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5229
overall_max10056
overall_bonus504
valist[]
best_stat3