This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300165
name[千夜一夜舞姫]ナターリア
chara_id273
rarity5
attribute3
title_flag1
evolution_id300166
series_id300165
pose3
place129
evolution_type9
album_id2730030
open_story_id1478
open_dress_id0
skill_id300165
leader_skill_id34
grow_type1
hp_min35
vocal_min2437
dance_min1504
visual_min1213
hp_max35
vocal_max4687
dance_max2892
visual_max2333
bonus_hp2
bonus_vocal235
bonus_dance145
bonus_visual117
solo_live1001
star_lesson_type3
disp_order417
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=273, name='ナターリア', name_kana='なたーりあ', age=14, home_town=58, height=155, weight=43, body_size_1=84, body_size_2=55, body_size_3=86, birth_month=6, birth_day=29, constellation=1012, blood_type=2001, hand=3001, favorite='ベリーダンス', voice='生田輝', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=2, spine_size=1, personality=2, type=3, base_card_id=300075, bus_vo_value=4678, bus_da_value=1461, bus_vi_value=1552, special_type=0, kanji_spaced='ナターリア', kana_spaced='なたーりあ', conventional='Natalia', valist=[])
has_spreadTrue
has_signFalse
name_onlyナターリア
title千夜一夜舞姫
skillskill_data_t(id=300165, skill_name='シエラザードダンス', explain='9秒毎、中確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=115, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5154
overall_max9912
overall_bonus497
valist[]
best_stat3