This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300175
name[紅の一指し]村上巴
chara_id293
rarity5
attribute3
title_flag1
evolution_id300176
series_id300175
pose3
place116
evolution_type9
album_id2930030
open_story_id1403
open_dress_id0
skill_id300175
leader_skill_id36
grow_type1
hp_min35
vocal_min1146
dance_min1447
visual_min2442
hp_max35
vocal_max2203
dance_max2782
visual_max4697
bonus_hp2
bonus_vocal111
bonus_dance140
bonus_visual235
solo_live0
star_lesson_type3
disp_order385
charachara_data_t(chara_id=293, name='村上巴', name_kana='むらかみともえ', age=13, home_town=47, height=146, weight=37, body_size_1=74, body_size_2=53, body_size_3=76, birth_month=1, birth_day=3, constellation=1007, blood_type=2001, hand=3001, favorite='演歌、将棋', voice='花井美春', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=3, base_card_id=300129, bus_vo_value=815, bus_da_value=2223, bus_vi_value=4653, kanji_spaced='村上 巴', kana_spaced='むらかみ ともえ', conventional='Murakami Tomoe', valist=[])
has_spreadTrue
has_signFalse
name_only村上巴
title紅の一指し
skillskill_data_t(id=300175, skill_name='一局真剣勝負', explain='7秒毎、中確率で少しの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=114, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fc9f2197a60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fc9f21979d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5035
overall_max9682
overall_bonus486
valist[]
best_stat1