This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300177
name小関麗奈
chara_id254
rarity3
attribute3
title_flag0
evolution_id300178
series_id300177
pose1
place1
evolution_type6
album_id2540010
open_story_id1366
open_dress_id0
skill_id300177
leader_skill_id13
grow_type1
hp_min25
vocal_min1169
dance_min1413
visual_min2161
hp_max25
vocal_max1981
dance_max2395
visual_max3663
bonus_hp2
bonus_vocal100
bonus_dance120
bonus_visual184
solo_live0
star_lesson_type2
disp_order373
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=254, name='小関麗奈', name_kana='こせきれいな', age=13, home_town=33, height=148, weight=41, body_size_1=75, body_size_2=50, body_size_3=77, birth_month=3, birth_day=5, constellation=1005, blood_type=2002, hand=3001, favorite='いたずら', voice='長野佑紀', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300177, bus_vo_value=615, bus_da_value=2403, bus_vi_value=4673, special_type=0, kanji_spaced='小関 麗奈', kana_spaced='こせき れいな', conventional='Koseki Reina', valist=[])
has_spreadFalse
has_signFalse
name_only小関麗奈
titleNone
skillskill_data_t(id=300177, skill_name='イタズラタイム', explain='6秒毎、低確率で少しの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=6, value=110, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=13, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4743
overall_max8039
overall_bonus404
valist[]
best_stat1