This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300181
name[華麗なくのいち]浜口あやめ
chara_id292
rarity5
attribute3
title_flag1
evolution_id300182
series_id300181
pose3
place133
evolution_type9
album_id2920030
open_story_id1537
open_dress_id0
skill_id300181
leader_skill_id46
grow_type1
hp_min35
vocal_min1726
dance_min1757
visual_min1911
hp_max35
vocal_max3320
dance_max3379
visual_max3675
bonus_hp2
bonus_vocal166
bonus_dance169
bonus_visual184
solo_live1001
star_lesson_type3
disp_order435
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=292, name='浜口あやめ', name_kana='はまぐちあやめ', age=15, home_town=10, height=154, weight=42, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=1, birth_day=13, constellation=1007, blood_type=2001, hand=3002, favorite='時代劇鑑賞、忍者グッズ収集、撮影所巡り', voice='田澤茉純', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300093, bus_vo_value=1709, bus_da_value=1321, bus_vi_value=4661, special_type=0, kanji_spaced='浜口 あやめ', kana_spaced='はまぐち あやめ', conventional='Hamaguchi Ayame', valist=[])
has_spreadTrue
has_signFalse
name_only浜口あやめ
title華麗なくのいち
skillskill_data_t(id=300181, skill_name='アイドル変化の術', explain='18秒毎、中確率でかなりの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=18, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5394
overall_max10374
overall_bonus519
valist[]
best_stat5