This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300189
name小松伊吹
chara_id288
rarity3
attribute3
title_flag0
evolution_id300190
series_id300189
pose1
place1
evolution_type6
album_id2880010
open_story_id1575
open_dress_id0
skill_id300189
leader_skill_id12
grow_type1
hp_min25
vocal_min1400
dance_min2224
visual_min1140
hp_max25
vocal_max2373
dance_max3770
visual_max1932
bonus_hp2
bonus_vocal119
bonus_dance189
bonus_visual97
solo_live0
star_lesson_type2
disp_order457
voice_flag0
charachara_data_t(chara_id=288, name='小松伊吹', name_kana='こまついぶき', age=19, home_town=45, height=165, weight=48, body_size_1=85, body_size_2=59, body_size_3=88, birth_month=11, birth_day=17, constellation=1009, blood_type=2004, hand=3001, favorite='ストリートダンス・スケボー・恋愛映画を見る事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300189, bus_vo_value=4672, bus_da_value=1864, bus_vi_value=1155, special_type=0, kanji_spaced='小松 伊吹', kana_spaced='こまつ いぶき', conventional='Komatsu Ibuki', valist=[])
has_spreadFalse
has_signFalse
name_only小松伊吹
titleNone
skillskill_data_t(id=300189, skill_name='魅惑のダンス', explain='7秒毎、低確率でしばらくの間、PERFECTのスコア10%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=7, value=110, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3cfa729cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f3cfa729c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=12, name='パッションステップ', explain='パッションアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4764
overall_max8075
overall_bonus405
valist[]
best_stat2