This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300191
name[拳火上等]向井拓海
chara_id280
rarity7
attribute3
title_flag1
evolution_id300192
series_id300191
pose5
place31
evolution_type12
album_id2800050
open_story_id1587
open_dress_id3012
skill_id300191
leader_skill_id61
grow_type1
hp_min80
vocal_min1916
dance_min1945
visual_min2092
hp_max80
vocal_max3992
dance_max4053
visual_max4359
bonus_hp4
bonus_vocal200
bonus_dance203
bonus_visual218
solo_live1001
star_lesson_type4
disp_order461
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=280, name='向井拓海', name_kana='むかいたくみ', age=18, home_town=8, height=163, weight=53, body_size_1=95, body_size_2=60, body_size_3=87, birth_month=8, birth_day=7, constellation=1011, blood_type=2001, hand=3001, favorite='バイクいじり', voice='原優子', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300105, bus_vo_value=3576, bus_da_value=2809, bus_vi_value=3870, special_type=0, kanji_spaced='向井 拓海', kana_spaced='むかい たくみ', conventional='Mukai Takumi', valist=[])
has_spreadTrue
has_signTrue
name_only向井拓海
title拳火上等
skillskill_data_t(id=300191, skill_name='愛志天流', explain='11秒毎、高確率で少しの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=11, value=3, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=61, name='パッションエナジー', explain='パッションアイドルのライフ30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5953
overall_max12404
overall_bonus621
valist[]
best_stat5