This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300199
name並木芽衣子
chara_id236
rarity3
attribute3
title_flag0
evolution_id300200
series_id300199
pose1
place1
evolution_type6
album_id2360010
open_story_id1659
open_dress_id0
skill_id300199
leader_skill_id15
grow_type1
hp_min28
vocal_min1728
dance_min1575
visual_min1544
hp_max28
vocal_max2929
dance_max2669
visual_max2617
bonus_hp2
bonus_vocal147
bonus_dance134
bonus_visual131
solo_live0
star_lesson_type2
disp_order495
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=236, name='並木芽衣子', name_kana='なみきめいこ', age=22, home_town=51, height=160, weight=44, body_size_1=80, body_size_2=57, body_size_3=82, birth_month=10, birth_day=14, constellation=1003, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300199, bus_vo_value=4616, bus_da_value=2506, bus_vi_value=568, special_type=0, kanji_spaced='並木 芽衣子', kana_spaced='なみき めいこ', conventional='Namiki Meiko', valist=[])
has_spreadFalse
has_signFalse
name_only並木芽衣子
titleNone
skillskill_data_t(id=300199, skill_name='トラベル気分', explain='12秒毎、低確率で少しの間、NICEでもCOMBOが継続する', skill_type=9, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4847
overall_max8215
overall_bonus412
valist[]
best_stat7