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If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
| id | 300199 |
| name | 並木芽衣子 |
| chara_id | 236 |
| rarity | 3 |
| attribute | 3 |
| title_flag | 0 |
| evolution_id | 300200 |
| series_id | 300199 |
| pose | 1 |
| place | 1 |
| evolution_type | 6 |
| album_id | 2360010 |
| open_story_id | 1659 |
| open_dress_id | 0 |
| skill_id | 300199 |
| leader_skill_id | 15 |
| grow_type | 1 |
| hp_min | 28 |
| vocal_min | 1728 |
| dance_min | 1575 |
| visual_min | 1544 |
| hp_max | 28 |
| vocal_max | 2929 |
| dance_max | 2669 |
| visual_max | 2617 |
| bonus_hp | 2 |
| bonus_vocal | 147 |
| bonus_dance | 134 |
| bonus_visual | 131 |
| solo_live | 0 |
| star_lesson_type | 2 |
| disp_order | 495 |
| voice_flag | 0 |
| card_data_id | None |
| sub_attribute | None |
| chara | chara_data_t(chara_id=236, name='並木芽衣子', name_kana='なみきめいこ', age=22, home_town=51, height=160, weight=44, body_size_1=80, body_size_2=57, body_size_3=82, birth_month=10, birth_day=14, constellation=1003, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300199, bus_vo_value=4616, bus_da_value=2506, bus_vi_value=568, special_type=0, kanji_spaced='並木 芽衣子', kana_spaced='なみき めいこ', conventional='Namiki Meiko', valist=[]) |
| has_spread | False |
| has_sign | False |
| name_only | 並木芽衣子 |
| title | None |
| skill | skill_data_t(id=300199, skill_name='トラベル気分', explain='12秒毎、低確率で少しの間、NICEでもCOMBOが継続する', skill_type=9, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=12, value=1, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa349261cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7fa349261c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600) |
| lead_skill | leader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
| rarity_dep | card_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20) |
| overall_min | 4847 |
| overall_max | 8215 |
| overall_bonus | 412 |
| valist | [] |
| best_stat | 7 |