This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300203
name[つぼみ]相葉夕美
chara_id263
rarity5
attribute3
title_flag1
evolution_id300204
series_id300203
pose5
place155
evolution_type9
album_id2630050
open_story_id1673
open_dress_id0
skill_id300203
leader_skill_id46
grow_type1
hp_min35
vocal_min1815
dance_min1640
visual_min1669
hp_max35
vocal_max3491
dance_max3154
visual_max3210
bonus_hp2
bonus_vocal175
bonus_dance158
bonus_visual161
solo_live0
star_lesson_type3
disp_order503
charachara_data_t(chara_id=263, name='相葉夕美', name_kana='あいばゆみ', age=18, home_town=8, height=158, weight=42, body_size_1=81, body_size_2=57, body_size_3=80, birth_month=4, birth_day=15, constellation=1002, blood_type=2004, hand=3001, favorite='ガーデニング', voice='木村珠莉', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300089, bus_vo_value=3867, bus_da_value=3321, bus_vi_value=3066, kanji_spaced='相葉 夕美', kana_spaced='あいば ゆみ', conventional='Aiba Yumi', valist=[])
has_spreadTrue
has_signFalse
name_only相葉夕美
titleつぼみ
skillskill_data_t(id=300203, skill_name='希望の種', explain='9秒毎、中確率でライフを15消費し、しばらくの間PERFECTのスコア16%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=1, skill_trigger_value=15, cutin_type=1, condition=9, value=116, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fda4d29ea60>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7fda4d29e9d8>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5124
overall_max9855
overall_bonus494
valist[]
best_stat7