This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300207
name[アレグロ気分]松山久美子
chara_id239
rarity5
attribute3
title_flag1
evolution_id300208
series_id300207
pose5
place163
evolution_type9
album_id2390050
open_story_id1714
open_dress_id0
skill_id300207
leader_skill_id35
grow_type1
hp_min35
vocal_min1258
dance_min2404
visual_min1537
hp_max35
vocal_max2420
dance_max4624
visual_max2955
bonus_hp2
bonus_vocal121
bonus_dance232
bonus_visual148
solo_live0
star_lesson_type3
disp_order517
charachara_data_t(chara_id=239, name='松山久美子', name_kana='まつやまくみこ', age=21, home_town=8, height=161, weight=44, body_size_1=81, body_size_2=56, body_size_3=81, birth_month=1, birth_day=21, constellation=1004, blood_type=2001, hand=3001, favorite='ピアノ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300011, bus_vo_value=4636, bus_da_value=2336, bus_vi_value=719, kanji_spaced='松山 久美子', kana_spaced='まつやま くみこ', conventional='Matsuyama Kumiko', valist=[])
has_spreadTrue
has_signFalse
name_only松山久美子
titleアレグロ気分
skillskill_data_t(id=300207, skill_name='ピアニッシモ・タッチ', explain='9秒毎、中確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=115, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f2f2cd077b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f2f2cd07730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5199
overall_max9999
overall_bonus501
valist[]
best_stat2