This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300211
name北川真尋
chara_id286
rarity3
attribute3
title_flag0
evolution_id300212
series_id300211
pose1
place1
evolution_type6
album_id2860010
open_story_id1795
open_dress_id0
skill_id300211
leader_skill_id12
grow_type1
hp_min25
vocal_min1427
dance_min2171
visual_min1182
hp_max25
vocal_max2418
dance_max3680
visual_max2004
bonus_hp2
bonus_vocal121
bonus_dance184
bonus_visual101
solo_live0
star_lesson_type2
disp_order535
charachara_data_t(chara_id=286, name='北川真尋', name_kana='きたがわまひろ', age=17, home_town=36, height=158, weight=43, body_size_1=75, body_size_2=57, body_size_3=79, birth_month=2, birth_day=17, constellation=1004, blood_type=2004, hand=3001, favorite='走ること・食べること・寝ること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300211, bus_vo_value=4683, bus_da_value=781, bus_vi_value=2227, kanji_spaced='北川 真尋', kana_spaced='きたがわ まひろ', conventional='Kitagawa Mahiro', valist=[])
has_spreadFalse
has_signFalse
name_only北川真尋
titleNone
skillskill_data_t(id=300211, skill_name='ポジティブダッシュ', explain='9秒毎、低確率でかなりの間、COMBOボーナス8%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=108, probability_type=2, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3e9bd107b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7f3e9bd10730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=4500, max_duration=900)
lead_skillleader_skill_data_t(id=12, name='パッションステップ', explain='パッションアイドルのダンスアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=30, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4780
overall_max8102
overall_bonus406
valist[]
best_stat2