This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300233
name[サマータイム☆ハイ]大槻唯
chara_id246
rarity7
attribute3
title_flag1
evolution_id300234
series_id300233
pose5
place196
evolution_type12
album_id2460050
open_story_id1885
open_dress_id3015
skill_id300233
leader_skill_id58
grow_type1
hp_min40
vocal_min1757
dance_min2678
visual_min1455
hp_max40
vocal_max3661
dance_max5579
visual_max3032
bonus_hp2
bonus_vocal184
bonus_dance279
bonus_visual152
solo_live1001
star_lesson_type4
disp_order615
charachara_data_t(chara_id=246, name='大槻唯', name_kana='おおつきゆい', age=17, home_town=54, height=155, weight=42, body_size_1=84, body_size_2=56, body_size_3=83, birth_month=5, birth_day=7, constellation=1001, blood_type=2002, hand=3002, favorite='カラオケ', voice='山下七海', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300015, bus_vo_value=4655, bus_da_value=2245, bus_vi_value=791, kanji_spaced='大槻 唯', kana_spaced='おおつき ゆい', conventional='Ootsuki Yui', valist=[])
has_spreadTrue
has_signTrue
name_only大槻唯
titleサマータイム☆ハイ
skillskill_data_t(id=300233, skill_name='アッパーチューン', explain='7秒毎、高確率でわずかな間、COMBOボーナス18%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=118, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5890
overall_max12272
overall_bonus615
valist[]
best_stat2