This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300239
name[スクールデビル]小関麗奈
chara_id254
rarity5
attribute3
title_flag1
evolution_id300240
series_id300239
pose3
place1
evolution_type9
album_id2540030
open_story_id1994
open_dress_id0
skill_id300239
leader_skill_id34
grow_type1
hp_min35
vocal_min2393
dance_min1287
visual_min1559
hp_max35
vocal_max4601
dance_max2475
visual_max2998
bonus_hp2
bonus_vocal231
bonus_dance124
bonus_visual150
solo_live1001
star_lesson_type3
disp_order635
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=254, name='小関麗奈', name_kana='こせきれいな', age=13, home_town=33, height=148, weight=41, body_size_1=75, body_size_2=50, body_size_3=77, birth_month=3, birth_day=5, constellation=1005, blood_type=2002, hand=3001, favorite='いたずら', voice='長野佑紀', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300177, bus_vo_value=615, bus_da_value=2403, bus_vi_value=4673, special_type=0, kanji_spaced='小関 麗奈', kana_spaced='こせき れいな', conventional='Koseki Reina', valist=[])
has_spreadTrue
has_signFalse
name_only小関麗奈
titleスクールデビル
skillskill_data_t(id=300239, skill_name='イタズラスピーカー', explain='7秒毎、中確率でライフを11消費し、少しの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=1, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5239
overall_max10074
overall_bonus505
valist[]
best_stat3