This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300241
name佐藤心
chara_id297
rarity3
attribute3
title_flag0
evolution_id300242
series_id300241
pose1
place1
evolution_type6
album_id2970010
open_story_id2147
open_dress_id0
skill_id300241
leader_skill_id13
grow_type1
hp_min25
vocal_min1434
dance_min1186
visual_min2193
hp_max25
vocal_max2431
dance_max2011
visual_max3717
bonus_hp2
bonus_vocal122
bonus_dance101
bonus_visual186
solo_live0
star_lesson_type2
disp_order685
charachara_data_t(chara_id=297, name='佐藤心', name_kana='さとうしん', age=26, home_town=6, height=166, weight=5008, body_size_1=5005, body_size_2=5006, body_size_3=5007, birth_month=7, birth_day=22, constellation=1012, blood_type=2003, hand=3001, favorite='ドレスアップ・衣装作り', voice='花守ゆみり', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300241, bus_vo_value=2398, bus_da_value=623, bus_vi_value=4670, kanji_spaced='佐藤 心', kana_spaced='さとう しん', conventional='Sato Shin', valist=[])
has_spreadFalse
has_signFalse
name_only佐藤心
titleNone
skillskill_data_t(id=300241, skill_name='物理的はぁとアタック', explain='11秒毎、低確率でしばらくの間、GREATをPERFECTにする', skill_type=5, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fde3f9d1ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7fde3f9d1e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=13, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4813
overall_max8159
overall_bonus409
valist[]
best_stat1