This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300257
name衛藤美紗希
chara_id255
rarity3
attribute3
title_flag0
evolution_id300258
series_id300257
pose1
place1
evolution_type6
album_id2550010
open_story_id1998
open_dress_id0
skill_id300257
leader_skill_id15
grow_type1
hp_min28
vocal_min1674
dance_min1610
visual_min1620
hp_max28
vocal_max2838
dance_max2728
visual_max2746
bonus_hp2
bonus_vocal142
bonus_dance137
bonus_visual138
solo_live0
star_lesson_type2
disp_order643
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=255, name='衛藤美紗希', name_kana='えとうみさき', age=22, home_town=46, height=160, weight=45, body_size_1=84, body_size_2=56, body_size_3=80, birth_month=3, birth_day=18, constellation=1005, blood_type=2004, hand=3002, favorite='携帯小説、女子力アップ', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300257, bus_vo_value=1192, bus_da_value=4618, bus_vi_value=1881, special_type=0, kanji_spaced='衛藤 美紗希', kana_spaced='えとう みさき', conventional='Eto Misaki', valist=[])
has_spreadFalse
has_signFalse
name_only衛藤美紗希
titleNone
skillskill_data_t(id=300257, skill_name='キラメキ女子力', explain='9秒毎、低確率で少しの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=1, condition=9, value=2, probability_type=2, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 2), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=4500, max_duration=600)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4904
overall_max8312
overall_bonus417
valist[]
best_stat7