This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300267
name[トラベルダンサー]並木芽衣子
chara_id236
rarity5
attribute3
title_flag1
evolution_id300268
series_id300267
pose3
place219
evolution_type9
album_id2360030
open_story_id2161
open_dress_id0
skill_id300267
leader_skill_id35
grow_type1
hp_min35
vocal_min1554
dance_min2403
visual_min1279
hp_max35
vocal_max2988
dance_max4621
visual_max2459
bonus_hp2
bonus_vocal150
bonus_dance232
bonus_visual123
solo_live0
star_lesson_type3
disp_order715
charachara_data_t(chara_id=236, name='並木芽衣子', name_kana='なみきめいこ', age=22, home_town=51, height=160, weight=44, body_size_1=80, body_size_2=57, body_size_3=82, birth_month=10, birth_day=14, constellation=1003, blood_type=2003, hand=3001, favorite='旅行', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300199, bus_vo_value=4616, bus_da_value=2506, bus_vi_value=568, kanji_spaced='並木 芽衣子', kana_spaced='なみき めいこ', conventional='Namiki Meiko', valist=[])
has_spreadTrue
has_signFalse
name_only並木芽衣子
titleトラベルダンサー
skillskill_data_t(id=300267, skill_name='トキメキ★ツアー', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=115, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f33dacc27b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f33dacc2730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5236
overall_max10068
overall_bonus505
valist[]
best_stat2