This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300281 |
name | [ぱーりぃー★ひゃっはー]星輝子 |
chara_id | 256 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300282 |
series_id | 300281 |
pose | 7 |
place | 1 |
evolution_type | 12 |
album_id | 2560070 |
open_story_id | 2248 |
open_dress_id | 3311 |
skill_id | 300281 |
leader_skill_id | 59 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 1764 |
dance_min | 1461 |
visual_min | 2693 |
hp_max | 40 |
vocal_max | 3676 |
dance_max | 3043 |
visual_max | 5611 |
bonus_hp | 2 |
bonus_vocal | 184 |
bonus_dance | 153 |
bonus_visual | 281 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 765 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=256, name='星輝子', name_kana='ほししょうこ', age=15, home_town=44, height=142, weight=35, body_size_1=73, body_size_2=53, body_size_3=75, birth_month=6, birth_day=6, constellation=1008, blood_type=2002, hand=3002, favorite='キノコ栽培', voice='松田颯水', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=0, spine_size=0, personality=4, type=3, base_card_id=300069, bus_vo_value=616, bus_da_value=2398, bus_vi_value=4676, special_type=0, kanji_spaced='星 輝子', kana_spaced='ほし しょうこ', conventional='Hoshi Syoko', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 星輝子 |
title | ぱーりぃー★ひゃっはー |
skill | skill_data_t(id=300281, skill_name='キノコ煮マイルド味', explain='9秒毎、高確率でライフを15消費し、しばらくの間PERFECT/GREATのスコア20%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=15, cutin_type=2, condition=9, value=120, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750) |
lead_skill | leader_skill_data_t(id=59, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5918 |
overall_max | 12330 |
overall_bonus | 618 |
valist | [] |
best_stat | 1 |