This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300283
name財前時子
chara_id261
rarity3
attribute3
title_flag0
evolution_id300284
series_id300283
pose1
place1
evolution_type6
album_id2610010
open_story_id2251
open_dress_id0
skill_id300283
leader_skill_id15
grow_type1
hp_min28
vocal_min1621
dance_min1686
visual_min1632
hp_max28
vocal_max2748
dance_max2858
visual_max2766
bonus_hp2
bonus_vocal138
bonus_dance143
bonus_visual139
solo_live0
star_lesson_type2
disp_order771
charachara_data_t(chara_id=261, name='財前時子', name_kana='ざいぜんときこ', age=21, home_town=28, height=168, weight=46, body_size_1=83, body_size_2=55, body_size_3=85, birth_month=4, birth_day=18, constellation=1002, blood_type=2002, hand=3001, favorite='お仕置き、豚を料理すること', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=0, spine_size=1, personality=3, type=3, base_card_id=300283, bus_vo_value=842, bus_da_value=4629, bus_vi_value=2220, kanji_spaced='財前 時子', kana_spaced='ざいぜん ときこ', conventional='Zaizen Tokiko', valist=[])
has_spreadFalse
has_signFalse
name_only財前時子
titleNone
skillskill_data_t(id=300283, skill_name='お仕置き', explain='11秒毎、低確率でしばらくの間、PERFECTでライフ2回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=2, probability_type=2, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7ff71bb5bea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 2), dur=functools.partial(<function skill_dur at 0x7ff71bb5be18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=4500, max_duration=750)
lead_skillleader_skill_data_t(id=15, name='パッションエナジー', explain='パッションアイドルのライフ10%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=10, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=3, base_max_level=40, add_max_level=0, max_love=50, base_give_money=1000, base_give_exp=500, add_param=0, max_star_rank=20)
overall_min4939
overall_max8372
overall_bonus420
valist[]
best_stat6