This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300285
name[STORY]本田未央
chara_id234
rarity5
attribute3
title_flag1
evolution_id300286
series_id300285
pose9
place243
evolution_type9
album_id2340090
open_story_id2253
open_dress_id0
skill_id300285
leader_skill_id35
grow_type1
hp_min35
vocal_min1184
dance_min2347
visual_min1461
hp_max35
vocal_max2277
dance_max4513
visual_max2810
bonus_hp2
bonus_vocal114
bonus_dance226
bonus_visual141
solo_live0
star_lesson_type3
disp_order775
charachara_data_t(chara_id=234, name='本田未央', name_kana='ほんだみお', age=15, home_town=18, height=161, weight=46, body_size_1=84, body_size_2=58, body_size_3=87, birth_month=12, birth_day=1, constellation=1010, blood_type=2002, hand=3001, favorite='ショッピング', voice='原紗友里', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300001, bus_vo_value=4656, bus_da_value=704, bus_vi_value=2330, kanji_spaced='本田 未央', kana_spaced='ほんだ みお', conventional='Honda Mio', valist=[])
has_spreadTrue
has_signFalse
name_only本田未央
titleSTORY
skillskill_data_t(id=300285, skill_name='止まらない冒険', explain='7秒毎、高確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=115, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f072e85c7b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f072e85c730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4992
overall_max9600
overall_bonus481
valist[]
best_stat2