This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300287
name[くのいちのいろは]浜口あやめ
chara_id292
rarity7
attribute3
title_flag1
evolution_id300288
series_id300287
pose5
place245
evolution_type12
album_id2920050
open_story_id2355
open_dress_id3023
skill_id300287
leader_skill_id58
grow_type1
hp_min40
vocal_min1478
dance_min2672
visual_min1776
hp_max40
vocal_max3079
dance_max5566
visual_max3699
bonus_hp2
bonus_vocal154
bonus_dance279
bonus_visual185
solo_live1001
star_lesson_type4
disp_order783
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=292, name='浜口あやめ', name_kana='はまぐちあやめ', age=15, home_town=10, height=154, weight=42, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=1, birth_day=13, constellation=1007, blood_type=2001, hand=3002, favorite='時代劇鑑賞、忍者グッズ収集、撮影所巡り', voice='田澤茉純', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300093, bus_vo_value=1709, bus_da_value=1321, bus_vi_value=4661, special_type=0, kanji_spaced='浜口 あやめ', kana_spaced='はまぐち あやめ', conventional='Hamaguchi Ayame', valist=[])
has_spreadTrue
has_signTrue
name_only浜口あやめ
titleくのいちのいろは
skillskill_data_t(id=300287, skill_name='忍法・全力疾走', explain='11秒毎、高確率でしばらくの間、PERFECT/GREATのスコア17%アップ', skill_type=2, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=117, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5926
overall_max12344
overall_bonus618
valist[]
best_stat2