This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300311
name[Flip Flop]日野茜
chara_id270
rarity5
attribute3
title_flag1
evolution_id300312
series_id300311
pose7
place86
evolution_type9
album_id2700070
open_story_id2547
open_dress_id0
skill_id300311
leader_skill_id35
grow_type1
hp_min35
vocal_min1620
dance_min2466
visual_min1342
hp_max35
vocal_max3116
dance_max4743
visual_max2581
bonus_hp2
bonus_vocal156
bonus_dance238
bonus_visual130
solo_live0
star_lesson_type3
disp_order849
charachara_data_t(chara_id=270, name='日野茜', name_kana='ひのあかね', age=17, home_town=55, height=148, weight=40, body_size_1=80, body_size_2=60, body_size_3=82, birth_month=8, birth_day=4, constellation=1011, blood_type=2003, hand=3001, favorite='ラグビー観戦', voice='赤﨑千夏', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300031, bus_vo_value=4660, bus_da_value=531, bus_vi_value=2500, kanji_spaced='日野 茜', kana_spaced='ひの あかね', conventional='Hino Akane', valist=[])
has_spreadTrue
has_signFalse
name_only日野茜
titleFlip Flop
skillskill_data_t(id=300311, skill_name='駆けだしてWoh Yeah !', explain='6秒毎、中確率でわずかな間、COMBOボーナス12%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=112, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f3e9bd107b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f3e9bd10730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5428
overall_max10440
overall_bonus524
valist[]
best_stat2