This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300325 |
name | [ハッピーホーリーナイト]イヴ・サンタクロース |
chara_id | 300 |
rarity | 5 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300326 |
series_id | 300325 |
pose | 3 |
place | 1 |
evolution_type | 9 |
album_id | 3000030 |
open_story_id | 2660 |
open_dress_id | 0 |
skill_id | 300325 |
leader_skill_id | 34 |
grow_type | 1 |
hp_min | 35 |
vocal_min | 2400 |
dance_min | 1319 |
visual_min | 1588 |
hp_max | 35 |
vocal_max | 4615 |
dance_max | 2537 |
visual_max | 3054 |
bonus_hp | 2 |
bonus_vocal | 231 |
bonus_dance | 127 |
bonus_visual | 153 |
solo_live | 1001 |
star_lesson_type | 3 |
disp_order | 901 |
voice_flag | 0 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=300, name='イヴ・サンタクロース', name_kana='いゔ・さんたくろーす', age=19, home_town=62, height=165, weight=44, body_size_1=81, body_size_2=56, body_size_3=80, birth_month=12, birth_day=24, constellation=1007, blood_type=2002, hand=3001, favorite='煙突探し', voice='松永あかね', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=4, type=3, base_card_id=300305, bus_vo_value=2070, bus_da_value=941, bus_vi_value=4680, special_type=0, kanji_spaced='イヴ・サンタクロース', kana_spaced='いゔ・さんたくろーす', conventional='Eve Santaclaus', valist=[]) |
has_spread | True |
has_sign | False |
name_only | イヴ・サンタクロース |
title | ハッピーホーリーナイト |
skill | skill_data_t(id=300325, skill_name='暖かな幸せ', explain='13秒毎、高確率でかなりの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=115, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900) |
lead_skill | leader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20) |
overall_min | 5307 |
overall_max | 10206 |
overall_bonus | 511 |
valist | [] |
best_stat | 3 |