This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300325
name[ハッピーホーリーナイト]イヴ・サンタクロース
chara_id300
rarity5
attribute3
title_flag1
evolution_id300326
series_id300325
pose3
place1
evolution_type9
album_id3000030
open_story_id2660
open_dress_id0
skill_id300325
leader_skill_id34
grow_type1
hp_min35
vocal_min2400
dance_min1319
visual_min1588
hp_max35
vocal_max4615
dance_max2537
visual_max3054
bonus_hp2
bonus_vocal231
bonus_dance127
bonus_visual153
solo_live1001
star_lesson_type3
disp_order901
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=300, name='イヴ・サンタクロース', name_kana='いゔ・さんたくろーす', age=19, home_town=62, height=165, weight=44, body_size_1=81, body_size_2=56, body_size_3=80, birth_month=12, birth_day=24, constellation=1007, blood_type=2002, hand=3001, favorite='煙突探し', voice='松永あかね', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=0, spine_size=1, personality=4, type=3, base_card_id=300305, bus_vo_value=2070, bus_da_value=941, bus_vi_value=4680, special_type=0, kanji_spaced='イヴ・サンタクロース', kana_spaced='いゔ・さんたくろーす', conventional='Eve Santaclaus', valist=[])
has_spreadTrue
has_signFalse
name_onlyイヴ・サンタクロース
titleハッピーホーリーナイト
skillskill_data_t(id=300325, skill_name='暖かな幸せ', explain='13秒毎、高確率でかなりの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=115, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb2c245dcf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fb2c245dc60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5307
overall_max10206
overall_bonus511
valist[]
best_stat3