This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300345
name[明日へのフライト]相馬夏美
chara_id274
rarity5
attribute3
title_flag1
evolution_id300346
series_id300345
pose3
place308
evolution_type9
album_id2740030
open_story_id2745
open_dress_id0
skill_id300345
leader_skill_id36
grow_type1
hp_min35
vocal_min1578
dance_min1303
visual_min2421
hp_max35
vocal_max3034
dance_max2505
visual_max4655
bonus_hp2
bonus_vocal152
bonus_dance126
bonus_visual233
solo_live0
star_lesson_type3
disp_order955
charachara_data_t(chara_id=274, name='相馬夏美', name_kana='そうまなつみ', age=25, home_town=25, height=160, weight=46, body_size_1=83, body_size_2=60, body_size_3=89, birth_month=7, birth_day=23, constellation=1011, blood_type=2001, hand=3001, favorite='ランニング', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300261, bus_vo_value=3863, bus_da_value=4080, bus_vi_value=2313, kanji_spaced='相馬 夏美', kana_spaced='そうま なつみ', conventional='Soma Natsumi', valist=[])
has_spreadTrue
has_signFalse
name_only相馬夏美
title明日へのフライト
skillskill_data_t(id=300345, skill_name='ウインクショット', explain='11秒毎、高確率でしばらくの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=115, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7eff5b497ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7eff5b497e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10194
overall_bonus511
valist[]
best_stat1