This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300355
name[人波のスイマー]西島櫂
chara_id259
rarity5
attribute3
title_flag1
evolution_id300356
series_id300355
pose3
place319
evolution_type9
album_id2590030
open_story_id2775
open_dress_id0
skill_id300355
leader_skill_id38
grow_type1
hp_min78
vocal_min1754
dance_min1724
visual_min1905
hp_max78
vocal_max3374
dance_max3315
visual_max3664
bonus_hp4
bonus_vocal169
bonus_dance166
bonus_visual184
solo_live0
star_lesson_type3
disp_order979
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=259, name='西島櫂', name_kana='にしじまかい', age=19, home_town=4, height=172, weight=49, body_size_1=86, body_size_2=59, body_size_3=83, birth_month=8, birth_day=17, constellation=1011, blood_type=2004, hand=3001, favorite='水族館巡り', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300231, bus_vo_value=4683, bus_da_value=1876, bus_vi_value=1132, special_type=0, kanji_spaced='西島 櫂', kana_spaced='にしじま かい', conventional='Nishijima Kai', valist=[])
has_spreadTrue
has_signFalse
name_only西島櫂
title人波のスイマー
skillskill_data_t(id=300355, skill_name='ドルフィンキック', explain='9秒毎、高確率で少しの間、ライフが減少しなくなる', skill_type=12, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=9, value=1, probability_type=4, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=6000, max_duration=600)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5383
overall_max10353
overall_bonus519
valist[]
best_stat5