This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300369
name[shabon song]赤城みりあ
chara_id243
rarity5
attribute3
title_flag1
evolution_id300370
series_id300369
pose9
place339
evolution_type9
album_id2430090
open_story_id2817
open_dress_id0
skill_id300369
leader_skill_id36
grow_type1
hp_min35
vocal_min1244
dance_min1503
visual_min2296
hp_max35
vocal_max2392
dance_max2891
visual_max4415
bonus_hp2
bonus_vocal120
bonus_dance145
bonus_visual221
solo_live0
star_lesson_type3
disp_order1025
charachara_data_t(chara_id=243, name='赤城みりあ', name_kana='あかぎみりあ', age=11, home_town=1, height=140, weight=36, body_size_1=75, body_size_2=55, body_size_3=78, birth_month=4, birth_day=14, constellation=1002, blood_type=2003, hand=3002, favorite='おしゃべり', voice='黒沢ともよ', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300013, bus_vo_value=4673, bus_da_value=2278, bus_vi_value=740, kanji_spaced='赤城 みりあ', kana_spaced='あかぎ みりあ', conventional='Akagi Miria', valist=[])
has_spreadTrue
has_signFalse
name_only赤城みりあ
titleshabon song
skillskill_data_t(id=300369, skill_name='パチンとウインク', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fb745cbe9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fb745cbe950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), max_chance=6000, max_duration=300)
lead_skillleader_skill_data_t(id=36, name='パッションメイク', explain='パッションアイドルのビジュアルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=2, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5043
overall_max9698
overall_bonus486
valist[]
best_stat1