This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300381
name[アクティブビューティー]斉藤洋子
chara_id240
rarity5
attribute3
title_flag1
evolution_id300382
series_id300381
pose3
place80
evolution_type9
album_id2400030
open_story_id2891
open_dress_id0
skill_id300381
leader_skill_id35
grow_type1
hp_min35
vocal_min1307
dance_min2415
visual_min1580
hp_max35
vocal_max2513
dance_max4645
visual_max3039
bonus_hp2
bonus_vocal126
bonus_dance233
bonus_visual152
solo_live0
star_lesson_type3
disp_order1075
charachara_data_t(chara_id=240, name='斉藤洋子', name_kana='さいとうようこ', age=20, home_town=43, height=157, weight=46, body_size_1=85, body_size_2=57, body_size_3=82, birth_month=12, birth_day=29, constellation=1007, blood_type=2004, hand=3001, favorite='半身浴', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=320223, bus_vo_value=4653, bus_da_value=2419, bus_vi_value=619, kanji_spaced='斉藤 洋子', kana_spaced='さいとう ようこ', conventional='Saito Yoko', valist=[])
has_spreadTrue
has_signFalse
name_only斉藤洋子
titleアクティブビューティー
skillskill_data_t(id=300381, skill_name='バーニングダンス', explain='11秒毎、高確率でわずかな間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=1, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f57af3816a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f57af381620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5302
overall_max10197
overall_bonus511
valist[]
best_stat2