This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300401
name[ろでお☆がーる]野々村そら
chara_id264
rarity5
attribute3
title_flag1
evolution_id300402
series_id300401
pose3
place372
evolution_type9
album_id2640030
open_story_id2945
open_dress_id0
skill_id300401
leader_skill_id37
grow_type1
hp_min35
vocal_min1785
dance_min1806
visual_min1911
hp_max35
vocal_max3432
dance_max3473
visual_max3675
bonus_hp2
bonus_vocal172
bonus_dance174
bonus_visual184
solo_live0
star_lesson_type3
disp_order1115
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=264, name='野々村そら', name_kana='ののむらそら', age=15, home_town=43, height=157, weight=46, body_size_1=84, body_size_2=57, body_size_3=85, birth_month=1, birth_day=3, constellation=1007, blood_type=2002, hand=3001, favorite='友達と電話', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=1, type=3, base_card_id=300023, bus_vo_value=2349, bus_da_value=661, bus_vi_value=4681, special_type=0, kanji_spaced='野々村 そら', kana_spaced='ののむら そら', conventional='Nonomura Sora', valist=[])
has_spreadTrue
has_signFalse
name_only野々村そら
titleろでお☆がーる
skillskill_data_t(id=300401, skill_name='モーモーシューティング', explain='7秒毎、高確率でライフを11消費し、わずかな間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=37, name='パッションブリリアンス', explain='パッションアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5502
overall_max10580
overall_bonus530
valist[]
best_stat5