This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300407
name[妄想お姫様]喜多日菜子
chara_id284
rarity5
attribute3
title_flag1
evolution_id300408
series_id300407
pose5
place379
evolution_type9
album_id2840050
open_story_id2972
open_dress_id0
skill_id300407
leader_skill_id35
grow_type1
hp_min35
vocal_min1189
dance_min2483
visual_min1491
hp_max35
vocal_max2287
dance_max4775
visual_max2868
bonus_hp2
bonus_vocal115
bonus_dance239
bonus_visual144
solo_live0
star_lesson_type3
disp_order1135
charachara_data_t(chara_id=284, name='喜多日菜子', name_kana='きたひなこ', age=15, home_town=7, height=151, weight=38, body_size_1=78, body_size_2=56, body_size_3=78, birth_month=4, birth_day=6, constellation=1002, blood_type=2003, hand=3001, favorite='妄想', voice='深川芹亜', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=0, spine_size=1, personality=0, type=3, base_card_id=300121, bus_vo_value=2558, bus_da_value=478, bus_vi_value=4655, kanji_spaced='喜多 日菜子', kana_spaced='きた ひなこ', conventional='Kita Hinako', valist=[])
has_spreadTrue
has_signFalse
name_only喜多日菜子
title妄想お姫様
skillskill_data_t(id=300407, skill_name='妄想ワールド', explain='13秒毎、高確率でかなりの間、COMBOボーナス12%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=112, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f8797c377b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f8797c37730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5163
overall_max9930
overall_bonus498
valist[]
best_stat2