This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300435
name[深緑の魔女]高森藍子
chara_id235
rarity5
attribute3
title_flag1
evolution_id300436
series_id300435
pose13
place400
evolution_type9
album_id2350130
open_story_id3055
open_dress_id0
skill_id300435
leader_skill_id46
grow_type1
hp_min35
vocal_min1575
dance_min2426
visual_min1298
hp_max35
vocal_max3029
dance_max4665
visual_max2497
bonus_hp2
bonus_vocal152
bonus_dance234
bonus_visual125
solo_live1001
star_lesson_type3
disp_order1221
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=235, name='高森藍子', name_kana='たかもりあいこ', age=16, home_town=1, height=155, weight=42, body_size_1=74, body_size_2=60, body_size_3=79, birth_month=7, birth_day=25, constellation=1011, blood_type=2004, hand=3001, favorite='近所の公園をお散歩', voice='金子有希', model_height_id=1, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=1, personality=4, type=3, base_card_id=300003, bus_vo_value=2843, bus_da_value=3858, bus_vi_value=3553, special_type=0, kanji_spaced='高森 藍子', kana_spaced='たかもり あいこ', conventional='Takamori Aiko', valist=[])
has_spreadTrue
has_signFalse
name_only高森藍子
title深緑の魔女
skillskill_data_t(id=300435, skill_name='やさしい魔法', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5299
overall_max10191
overall_bonus511
valist[]
best_stat2