This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300437
name[キミのそばでずっと]浜口あやめ
chara_id292
rarity5
attribute3
title_flag1
evolution_id300438
series_id300437
pose7
place425
evolution_type9
album_id2920070
open_story_id3057
open_dress_id0
skill_id300437
leader_skill_id35
grow_type1
hp_min35
vocal_min1632
dance_min2475
visual_min1354
hp_max35
vocal_max3139
dance_max4760
visual_max2604
bonus_hp2
bonus_vocal157
bonus_dance238
bonus_visual131
solo_live0
star_lesson_type3
disp_order1225
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=292, name='浜口あやめ', name_kana='はまぐちあやめ', age=15, home_town=10, height=154, weight=42, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=1, birth_day=13, constellation=1007, blood_type=2001, hand=3002, favorite='時代劇鑑賞、忍者グッズ収集、撮影所巡り', voice='田澤茉純', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300093, bus_vo_value=1709, bus_da_value=1321, bus_vi_value=4661, special_type=0, kanji_spaced='浜口 あやめ', kana_spaced='はまぐち あやめ', conventional='Hamaguchi Ayame', valist=[])
has_spreadTrue
has_signFalse
name_only浜口あやめ
titleキミのそばでずっと
skillskill_data_t(id=300437, skill_name='駆け出す想い', explain='7秒毎、高確率でわずかな間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=114, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5461
overall_max10503
overall_bonus526
valist[]
best_stat2