This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300439
name[ハッピープレジャー]真鍋いつき
chara_id245
rarity5
attribute3
title_flag1
evolution_id300440
series_id300439
pose3
place132
evolution_type9
album_id2450030
open_story_id3080
open_dress_id0
skill_id300439
leader_skill_id35
grow_type1
hp_min35
vocal_min1408
dance_min2321
visual_min1127
hp_max35
vocal_max2708
dance_max4464
visual_max2168
bonus_hp2
bonus_vocal136
bonus_dance224
bonus_visual109
solo_live0
star_lesson_type3
disp_order1235
charachara_data_t(chara_id=245, name='真鍋いつき', name_kana='まなべいつき', age=22, home_town=21, height=165, weight=46, body_size_1=85, body_size_2=57, body_size_3=83, birth_month=12, birth_day=29, constellation=1007, blood_type=2004, hand=3001, favorite='とにかく運動', voice='', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300319, bus_vo_value=4678, bus_da_value=2199, bus_vi_value=814, kanji_spaced='真鍋 いつき', kana_spaced='まなべ いつき', conventional='Manabe Itsuki', valist=[])
has_spreadTrue
has_signFalse
name_only真鍋いつき
titleハッピープレジャー
skillskill_data_t(id=300439, skill_name='眩しい笑顔', explain='15秒毎、中確率でしばらくの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=15, value=1, probability_type=3, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7f3765e9d8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f7f3765e950>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=5250, max_duration=750)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4856
overall_max9340
overall_bonus469
valist[]
best_stat2