This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300445
name[秋風に手を振って]相葉夕美
chara_id263
rarity5
attribute3
title_flag1
evolution_id300446
series_id300445
pose11
place80
evolution_type9
album_id2630110
open_story_id3089
open_dress_id0
skill_id300445
leader_skill_id34
grow_type1
hp_min35
vocal_min2335
dance_min1484
visual_min1213
hp_max35
vocal_max4490
dance_max2853
visual_max2332
bonus_hp2
bonus_vocal225
bonus_dance143
bonus_visual117
solo_live0
star_lesson_type3
disp_order1253
charachara_data_t(chara_id=263, name='相葉夕美', name_kana='あいばゆみ', age=18, home_town=8, height=158, weight=42, body_size_1=81, body_size_2=57, body_size_3=80, birth_month=4, birth_day=15, constellation=1002, blood_type=2004, hand=3001, favorite='ガーデニング', voice='木村珠莉', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=0, type=3, base_card_id=300089, bus_vo_value=3867, bus_da_value=3321, bus_vi_value=3066, kanji_spaced='相葉 夕美', kana_spaced='あいば ゆみ', conventional='Aiba Yumi', valist=[])
has_spreadTrue
has_signFalse
name_only相葉夕美
title秋風に手を振って
skillskill_data_t(id=300445, skill_name='色づく季節', explain='6秒毎、中確率でわずかな間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=6, value=115, probability_type=3, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f33dacc27b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f33dacc2730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=5250, max_duration=450)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5032
overall_max9675
overall_bonus485
valist[]
best_stat3