This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300465
name[桃色怒髪天]向井拓海
chara_id280
rarity7
attribute3
title_flag1
evolution_id300466
series_id300465
pose11
place424
evolution_type12
album_id2800110
open_story_id3163
open_dress_id3312
skill_id300465
leader_skill_id58
grow_type1
hp_min40
vocal_min1474
dance_min2699
visual_min1777
hp_max40
vocal_max3070
dance_max5623
visual_max3702
bonus_hp2
bonus_vocal154
bonus_dance282
bonus_visual186
solo_live1001
star_lesson_type4
disp_order1311
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=280, name='向井拓海', name_kana='むかいたくみ', age=18, home_town=8, height=163, weight=53, body_size_1=95, body_size_2=60, body_size_3=87, birth_month=8, birth_day=7, constellation=1011, blood_type=2001, hand=3001, favorite='バイクいじり', voice='原優子', model_height_id=2, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300105, bus_vo_value=3576, bus_da_value=2809, bus_vi_value=3870, special_type=0, kanji_spaced='向井 拓海', kana_spaced='むかい たくみ', conventional='Mukai Takumi', valist=[])
has_spreadTrue
has_signTrue
name_only向井拓海
title桃色怒髪天
skillskill_data_t(id=300465, skill_name='義理義理珠舞流', explain='7秒毎、高確率でわずかな間、PERFECTのスコア22%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=7, value=122, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fcee0a65cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7fcee0a65c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=58, name='パッションステップ', explain='パッションアイドルのダンスアピール値90%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=90, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20)
overall_min5950
overall_max12395
overall_bonus622
valist[]
best_stat2