This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300471
name[にゅーいやー]市原仁奈
chara_id283
rarity5
attribute3
title_flag1
evolution_id300472
series_id300471
pose11
place80
evolution_type9
album_id2830110
open_story_id3171
open_dress_id0
skill_id300471
leader_skill_id46
grow_type1
hp_min35
vocal_min1269
dance_min1557
visual_min2462
hp_max35
vocal_max2441
dance_max2994
visual_max4735
bonus_hp2
bonus_vocal123
bonus_dance150
bonus_visual237
solo_live1001
star_lesson_type3
disp_order1327
charachara_data_t(chara_id=283, name='市原仁奈', name_kana='いちはらにな', age=9, home_town=40, height=128, weight=29, body_size_1=61, body_size_2=57, body_size_3=67, birth_month=2, birth_day=8, constellation=1004, blood_type=2002, hand=3002, favorite='着ぐるみ集め', voice='久野美咲', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=2, type=3, base_card_id=300113, bus_vo_value=2097, bus_da_value=966, bus_vi_value=4627, kanji_spaced='市原 仁奈', kana_spaced='いちはら にな', conventional='Ichihara Nina', valist=[])
has_spreadTrue
has_signFalse
name_only市原仁奈
titleにゅーいやー
skillskill_data_t(id=300471, skill_name='にゅーチャレンジ', explain='8秒毎、高確率でわずかな間、COMBOボーナス10%アップ、PERFECTでライフ1回復', skill_type=24, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=8, value=110, probability_type=4, available_time_type=2, value_2=1, value_3=0, chance=functools.partial(<function skill_chance at 0x7f8797c377b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7f8797c37730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=46, name='パッションアビリティ', explain='パッションアイドルの特技発動確率30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=6, up_type=1, up_value=30, special_id=0, need_chara='')
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5288
overall_max10170
overall_bonus510
valist[]
best_stat1