This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300483
name[always]村上巴
chara_id293
rarity5
attribute3
title_flag1
evolution_id300484
series_id300483
pose9
place355
evolution_type9
album_id2930090
open_story_id3215
open_dress_id0
skill_id300483
leader_skill_id37
grow_type1
hp_min35
vocal_min1944
dance_min1856
visual_min1870
hp_max35
vocal_max3738
dance_max3569
visual_max3597
bonus_hp2
bonus_vocal187
bonus_dance179
bonus_visual180
solo_live0
star_lesson_type3
disp_order1359
charachara_data_t(chara_id=293, name='村上巴', name_kana='むらかみともえ', age=13, home_town=47, height=146, weight=37, body_size_1=74, body_size_2=53, body_size_3=76, birth_month=1, birth_day=3, constellation=1007, blood_type=2001, hand=3001, favorite='演歌、将棋', voice='花井美春', model_height_id=0, model_weight_id=0, model_bust_id=0, model_skin_id=1, spine_size=0, personality=0, type=3, base_card_id=300129, bus_vo_value=815, bus_da_value=2223, bus_vi_value=4653, kanji_spaced='村上 巴', kana_spaced='むらかみ ともえ', conventional='Murakami Tomoe', valist=[])
has_spreadTrue
has_signFalse
name_only村上巴
titlealways
skillskill_data_t(id=300483, skill_name='友達との絆', explain='11秒毎、高確率でしばらくの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=114, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7fa3d6cb0ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), dur=functools.partial(<function skill_dur at 0x7fa3d6cb0e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=37, name='パッションブリリアンス', explain='パッションアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5670
overall_max10904
overall_bonus546
valist[]
best_stat7