This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300489
name[ドルフィンチアー]西島櫂
chara_id259
rarity5
attribute3
title_flag1
evolution_id300490
series_id300489
pose5
place2
evolution_type9
album_id2590050
open_story_id3263
open_dress_id0
skill_id300489
leader_skill_id35
grow_type1
hp_min35
vocal_min1585
dance_min2405
visual_min1315
hp_max35
vocal_max3049
dance_max4625
visual_max2529
bonus_hp2
bonus_vocal153
bonus_dance232
bonus_visual127
solo_live0
star_lesson_type3
disp_order1381
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=259, name='西島櫂', name_kana='にしじまかい', age=19, home_town=4, height=172, weight=49, body_size_1=86, body_size_2=59, body_size_3=83, birth_month=8, birth_day=17, constellation=1011, blood_type=2004, hand=3001, favorite='水族館巡り', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300231, bus_vo_value=4683, bus_da_value=1876, bus_vi_value=1132, special_type=0, kanji_spaced='西島 櫂', kana_spaced='にしじま かい', conventional='Nishijima Kai', valist=[])
has_spreadTrue
has_signFalse
name_only西島櫂
titleドルフィンチアー
skillskill_data_t(id=300489, skill_name='波乗りジャンプ', explain='18秒毎、中確率でかなりの間、GREAT/NICEをPERFECTにする', skill_type=6, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=18, value=1, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5305
overall_max10203
overall_bonus512
valist[]
best_stat2