This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300495
name[トロピカルダンサー]小松伊吹
chara_id288
rarity5
attribute3
title_flag1
evolution_id300496
series_id300495
pose5
place488
evolution_type9
album_id2880050
open_story_id3282
open_dress_id0
skill_id300495
leader_skill_id34
grow_type1
hp_min35
vocal_min2405
dance_min1530
visual_min1252
hp_max35
vocal_max4625
dance_max2943
visual_max2407
bonus_hp2
bonus_vocal232
bonus_dance148
bonus_visual121
solo_live0
star_lesson_type3
disp_order1401
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=288, name='小松伊吹', name_kana='こまついぶき', age=19, home_town=45, height=165, weight=48, body_size_1=85, body_size_2=59, body_size_3=88, birth_month=11, birth_day=17, constellation=1009, blood_type=2004, hand=3001, favorite='ストリートダンス・スケボー・恋愛映画を見る事', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300189, bus_vo_value=4672, bus_da_value=1864, bus_vi_value=1155, special_type=0, kanji_spaced='小松 伊吹', kana_spaced='こまつ いぶき', conventional='Komatsu Ibuki', valist=[])
has_spreadTrue
has_signFalse
name_only小松伊吹
titleトロピカルダンサー
skillskill_data_t(id=300495, skill_name='常夏のダンス', explain='11秒毎、高確率でしばらくの間、COMBOボーナス14%アップ', skill_type=4, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=114, probability_type=4, available_time_type=4, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 4), max_chance=6000, max_duration=750)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5187
overall_max9975
overall_bonus501
valist[]
best_stat3