This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300505
name[Spring Screaming]龍崎薫
chara_id237
rarity5
attribute3
title_flag1
evolution_id300506
series_id300505
pose9
place503
evolution_type9
album_id2370090
open_story_id3331
open_dress_id0
skill_id300505
leader_skill_id35
grow_type1
hp_min35
vocal_min1188
dance_min2366
visual_min1468
hp_max35
vocal_max2284
dance_max4550
visual_max2823
bonus_hp2
bonus_vocal115
bonus_dance228
bonus_visual142
solo_live0
star_lesson_type3
disp_order1451
voice_flag1
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=237, name='龍崎薫', name_kana='りゅうざきかおる', age=9, home_town=31, height=132, weight=32, body_size_1=65, body_size_2=51, body_size_3=70, birth_month=7, birth_day=20, constellation=1012, blood_type=2004, hand=3001, favorite='料理', voice='春瀬なつみ', model_height_id=0, model_weight_id=0, model_bust_id=3, model_skin_id=1, spine_size=0, personality=1, type=3, base_card_id=300007, bus_vo_value=4667, bus_da_value=773, bus_vi_value=2250, special_type=0, kanji_spaced='龍崎 薫', kana_spaced='りゅうざき かおる', conventional='Ryuzaki Kaoru', valist=[])
has_spreadTrue
has_signFalse
name_only龍崎薫
titleSpring Screaming
skillskill_data_t(id=300505, skill_name='春うらら', explain='13秒毎、高確率でかなりの間、PERFECTのスコア19%アップ、PERFECT判定される時間が短くなる', skill_type=15, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=13, value=119, probability_type=4, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 5), max_chance=6000, max_duration=900)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5022
overall_max9657
overall_bonus485
valist[]
best_stat2