This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300515
name[至福のボリューム]槙原志保
chara_id275
rarity5
attribute3
title_flag1
evolution_id300516
series_id300515
pose5
place1
evolution_type9
album_id2750050
open_story_id3374
open_dress_id0
skill_id300515
leader_skill_id35
grow_type1
hp_min35
vocal_min1581
dance_min2413
visual_min1309
hp_max35
vocal_max3041
dance_max4640
visual_max2517
bonus_hp2
bonus_vocal153
bonus_dance232
bonus_visual126
solo_live0
star_lesson_type3
disp_order1481
charachara_data_t(chara_id=275, name='槙原志保', name_kana='まきはらしほ', age=19, home_town=10, height=162, weight=46, body_size_1=86, body_size_2=57, body_size_3=91, birth_month=4, birth_day=27, constellation=1001, blood_type=2002, hand=3001, favorite='スイーツめぐり', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300255, bus_vo_value=3418, bus_da_value=3034, bus_vi_value=3803, kanji_spaced='槙原 志保', kana_spaced='まきはら しほ', conventional='Makihara Shiho', valist=[])
has_spreadTrue
has_signFalse
name_only槙原志保
title至福のボリューム
skillskill_data_t(id=300515, skill_name='満足レポート', explain='11秒毎、中確率でかなりの間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=11, value=115, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f65a22307b8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7f65a2230730>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=35, name='パッションステップ', explain='パッションアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5303
overall_max10198
overall_bonus511
valist[]
best_stat2