This table is for human reference.
If you want to access this information programmatically, consider using the API instead.
It will save you the trouble of parsing this table. |
id | 300519 |
name | [永遠の相棒]片桐早苗 |
chara_id | 257 |
rarity | 7 |
attribute | 3 |
title_flag | 1 |
evolution_id | 300520 |
series_id | 300519 |
pose | 15 |
place | 523 |
evolution_type | 12 |
album_id | 2570150 |
open_story_id | 3379 |
open_dress_id | 3317 |
skill_id | 300519 |
leader_skill_id | 76 |
grow_type | 1 |
hp_min | 40 |
vocal_min | 2733 |
dance_min | 1760 |
visual_min | 1447 |
hp_max | 40 |
vocal_max | 5693 |
dance_max | 3667 |
visual_max | 3014 |
bonus_hp | 2 |
bonus_vocal | 285 |
bonus_dance | 184 |
bonus_visual | 151 |
solo_live | 1001 |
star_lesson_type | 4 |
disp_order | 1491 |
voice_flag | 1 |
card_data_id | None |
sub_attribute | None |
chara | chara_data_t(chara_id=257, name='片桐早苗', name_kana='かたぎりさなえ', age=28, home_town=14, height=152, weight=47, body_size_1=92, body_size_2=58, body_size_3=84, birth_month=3, birth_day=7, constellation=1005, blood_type=2004, hand=3001, favorite='マッサージ・スーパー銭湯', voice='和氣あず未', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300073, bus_vo_value=2392, bus_da_value=673, bus_vi_value=4626, special_type=0, kanji_spaced='片桐 早苗', kana_spaced='かたぎり さなえ', conventional='Katagiri Sanae', valist=[]) |
has_spread | True |
has_sign | True |
name_only | 片桐早苗 |
title | 永遠の相棒 |
skill | skill_data_t(id=300519, skill_name='ギャップでイチコロ☆', explain='パッションアイドルのみ編成時、6秒毎、中確率でわずかな間、PERFECTのスコア16%アップ、COMBOボーナス14%アップ', skill_type=23, judge_type=1, skill_trigger_type=2, skill_trigger_value=3, cutin_type=2, condition=6, value=116, probability_type=3, available_time_type=2, value_2=114, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=5250, max_duration=450) |
lead_skill | leader_skill_data_t(id=76, name='パッションプリンセス', explain='パッションアイドルのみ編成時、全員の全アピール値50%アップ', type=20, need_cute=0, need_cool=0, need_passion=6, target_attribute=3, target_param=4, up_type=1, up_value=50, special_id=7, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=0, or_more_need_cool=0, or_more_need_passion=1) |
rarity_dep | card_rarity_t(rarity=7, base_max_level=80, add_max_level=0, max_love=200, base_give_money=10000, base_give_exp=3000, add_param=0, max_star_rank=20) |
overall_min | 5940 |
overall_max | 12374 |
overall_bonus | 620 |
valist | [] |
best_stat | 3 |