This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300525
name[パワフル・ロワイヤル]仙崎恵磨
chara_id269
rarity5
attribute3
title_flag1
evolution_id300526
series_id300525
pose5
place534
evolution_type9
album_id2690050
open_story_id3406
open_dress_id0
skill_id300525
leader_skill_id34
grow_type1
hp_min35
vocal_min2332
dance_min1119
visual_min1403
hp_max35
vocal_max4484
dance_max2152
visual_max2698
bonus_hp2
bonus_vocal225
bonus_dance108
bonus_visual135
solo_live0
star_lesson_type3
disp_order1509
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=269, name='仙崎恵磨', name_kana='せんざきえま', age=21, home_town=4, height=156, weight=45, body_size_1=81, body_size_2=55, body_size_3=81, birth_month=6, birth_day=27, constellation=1012, blood_type=2004, hand=3002, favorite='革小物集め', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300081, bus_vo_value=4663, bus_da_value=799, bus_vi_value=2230, special_type=0, kanji_spaced='仙崎 恵磨', kana_spaced='せんざき えま', conventional='Senzaki Ema', valist=[])
has_spreadTrue
has_signFalse
name_only仙崎恵磨
titleパワフル・ロワイヤル
skillskill_data_t(id=300525, skill_name='ファイト注入ッ !', explain='7秒毎、高確率でライフを11消費し、わずかな間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=4, available_time_type=2, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f6820f69cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 4), dur=functools.partial(<function skill_dur at 0x7f6820f69c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 2), max_chance=6000, max_duration=450)
lead_skillleader_skill_data_t(id=34, name='パッションボイス', explain='パッションアイドルのボーカルアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=1, up_type=1, up_value=60, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min4854
overall_max9334
overall_bonus468
valist[]
best_stat3