This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300539
name[シューティングチアー]愛野渚
chara_id244
rarity5
attribute3
title_flag1
evolution_id300540
series_id300539
pose5
place554
evolution_type9
album_id2440050
open_story_id3466
open_dress_id0
skill_id300539
leader_skill_id38
grow_type1
hp_min78
vocal_min1773
dance_min1868
visual_min1754
hp_max78
vocal_max3409
dance_max3593
visual_max3373
bonus_hp4
bonus_vocal171
bonus_dance180
bonus_visual169
solo_live0
star_lesson_type3
disp_order1555
charachara_data_t(chara_id=244, name='愛野渚', name_kana='あいのなぎさ', age=18, home_town=48, height=163, weight=47, body_size_1=84, body_size_2=58, body_size_3=85, birth_month=8, birth_day=1, constellation=1011, blood_type=2001, hand=3001, favorite='バスケットボール', voice='', model_height_id=2, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=300237, bus_vo_value=4676, bus_da_value=610, bus_vi_value=2405, kanji_spaced='愛野 渚', kana_spaced='あいの なぎさ', conventional='Aino Nagisa', valist=[])
has_spreadTrue
has_signFalse
name_only愛野渚
titleシューティングチアー
skillskill_data_t(id=300539, skill_name='ド☆根性', explain='17秒毎、中確率でかなりの間、PERFECTでライフ3回復', skill_type=17, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=17, value=3, probability_type=3, available_time_type=5, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7eff5b497ea0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 3), dur=functools.partial(<function skill_dur at 0x7eff5b497e18>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 5), max_chance=5250, max_duration=900)
lead_skillleader_skill_data_t(id=38, name='パッションエナジー', explain='パッションアイドルのライフ20%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=5, up_type=1, up_value=20, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5395
overall_max10375
overall_bonus520
valist[]
best_stat6