This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id300545
name[ロワイヤルサマー]斉藤洋子
chara_id240
rarity5
attribute3
title_flag1
evolution_id300546
series_id300545
pose5
place173
evolution_type9
album_id2400050
open_story_id3485
open_dress_id0
skill_id300545
leader_skill_id37
grow_type1
hp_min35
vocal_min1653
dance_min1627
visual_min1783
hp_max35
vocal_max3179
dance_max3129
visual_max3428
bonus_hp2
bonus_vocal159
bonus_dance157
bonus_visual172
solo_live0
star_lesson_type3
disp_order1575
voice_flag0
card_data_idNone
sub_attributeNone
charachara_data_t(chara_id=240, name='斉藤洋子', name_kana='さいとうようこ', age=20, home_town=43, height=157, weight=46, body_size_1=85, body_size_2=57, body_size_3=82, birth_month=12, birth_day=29, constellation=1007, blood_type=2004, hand=3001, favorite='半身浴', voice='', model_height_id=1, model_weight_id=0, model_bust_id=2, model_skin_id=1, spine_size=1, personality=2, type=3, base_card_id=320223, bus_vo_value=4653, bus_da_value=2419, bus_vi_value=619, special_type=0, kanji_spaced='斉藤 洋子', kana_spaced='さいとう ようこ', conventional='Saito Yoko', valist=[])
has_spreadTrue
has_signFalse
name_only斉藤洋子
titleロワイヤルサマー
skillskill_data_t(id=300545, skill_name='波しぶきのリズム', explain='7秒毎、中確率でライフを11消費し、少しの間PERFECT/GREATのスコア18%アップ、NICE/BADでもCOMBO継続', skill_type=14, judge_type=1, skill_trigger_type=0, skill_trigger_value=11, cutin_type=2, condition=7, value=118, probability_type=3, available_time_type=3, value_2=0, value_3=0, chance=functools.partial(<function skill_chance at 0x7f7b89969cf0>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で'), 6: probability_type_t(probability_type=6, probability_min=10000, probability_max=10000, explain='必ず')}, 3), dur=functools.partial(<function skill_dur at 0x7f7b89969c60>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間'), 6: available_time_type_t(available_time_type=6, available_time_min=600000, available_time_max=600000, explain='常時')}, 3), max_chance=5250, max_duration=600)
lead_skillleader_skill_data_t(id=37, name='パッションブリリアンス', explain='パッションアイドルの全アピール値30%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=3, target_param=4, up_type=1, up_value=30, special_id=0, need_chara='', target_attribute_2=0, target_param_2=0, up_type_2=0, up_value_2=0, need_skill_variation=0, param_limit=0, or_more_need_cute=1, or_more_need_cool=1, or_more_need_passion=1)
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
overall_min5063
overall_max9736
overall_bonus488
valist[]
best_stat5